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	<id>https://trainersquidgy.com/index.php?action=history&amp;feed=atom&amp;title=Yellow_Lanturn</id>
	<title>Yellow Lanturn - Revision history</title>
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	<updated>2026-04-05T21:31:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://trainersquidgy.com/index.php?title=Yellow_Lanturn&amp;diff=320&amp;oldid=prev</id>
		<title>Squidgy at 10:38, 10 May 2025</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Yellow_Lanturn&amp;diff=320&amp;oldid=prev"/>
		<updated>2025-05-10T10:38:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://trainersquidgy.com/index.php?title=Yellow_Lanturn&amp;amp;diff=320&amp;amp;oldid=270&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
	<entry>
		<id>https://trainersquidgy.com/index.php?title=Yellow_Lanturn&amp;diff=270&amp;oldid=prev</id>
		<title>Squidgy: Created page with &quot;== Lanturn&#039;s Backport == [https://www.trainersquidgy.com/Patches/BackportPatches/Yellow/Modern/Lanturn.ips &#039;&#039;&#039;Lanturn&#039;&#039;&#039;] &lt;div style=&quot;clear: both;&quot;&gt;&lt;/div&gt;  == Lanturn&#039;s Evolutions ==  Chinchou evolves into Lanturn at Level 27.   == Chinchou&#039;s Moves ==  == Level-up learnset ==  {| class=&quot;learnset&quot; style=&quot;text-align:center&quot; |+ Level Learnset |- ! class=&quot;learnset-header&quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! P...&quot;</title>
		<link rel="alternate" type="text/html" href="https://trainersquidgy.com/index.php?title=Yellow_Lanturn&amp;diff=270&amp;oldid=prev"/>
		<updated>2025-05-10T08:52:38Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Lanturn&amp;#039;s Backport == &lt;a href=&quot;/wiki/File:ChinchouYellowV2.png&quot; title=&quot;File:ChinchouYellowV2.png&quot;&gt;thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Yellow/Modern/Lanturn.ips &amp;#039;&amp;#039;&amp;#039;Lanturn&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;] &amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;  == Lanturn&amp;#039;s Evolutions ==  Chinchou evolves into Lanturn at Level 27.   == Chinchou&amp;#039;s Moves ==  == Level-up learnset ==  {| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot; |+ Level Learnset |- ! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! P...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Lanturn&amp;#039;s Backport ==&lt;br /&gt;
[[File:ChinchouYellowV2.png|thumb|left|200px|[https://www.trainersquidgy.com/Patches/BackportPatches/Yellow/Modern/Lanturn.ips &amp;#039;&amp;#039;&amp;#039;Lanturn&amp;#039;&amp;#039;&amp;#039;]]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear: both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Lanturn&amp;#039;s Evolutions ==&lt;br /&gt;
&lt;br /&gt;
Chinchou evolves into Lanturn at Level 27. &lt;br /&gt;
&lt;br /&gt;
== Chinchou&amp;#039;s Moves ==&lt;br /&gt;
&lt;br /&gt;
== Level-up learnset ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;#039;&amp;#039;&amp;#039;Bubble&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 20 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thunder Wave || class=&amp;quot;electricbg&amp;quot; | Electric || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 1 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;#039;&amp;#039;&amp;#039;Water Gun&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 40 || 100% || 25&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;#039;&amp;#039;&amp;#039;Spark&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | Electric || Damaging || 65 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 29 || Confuse Ray || class=&amp;quot;ghostbg&amp;quot; | Ghost || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 37 || &amp;#039;&amp;#039;&amp;#039;Take Down&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 90 || 85% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 41 || &amp;#039;&amp;#039;&amp;#039;Hydro Pump&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 120 || 80% || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TM/HM learnset ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || &amp;#039;&amp;#039;&amp;#039;Take Down&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 90 || 85% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || &amp;#039;&amp;#039;&amp;#039;Double Edge&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 100 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || &amp;#039;&amp;#039;&amp;#039;Water Gun&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 40 || 100% || 25&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &amp;#039;&amp;#039;&amp;#039;Ice Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | Ice || Damaging || 95 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM14 || &amp;#039;&amp;#039;&amp;#039;Blizzard&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | Ice || Damaging || 120 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || &amp;#039;&amp;#039;&amp;#039;Rage&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 20 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | Electric || Damaging || 95 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || &amp;#039;&amp;#039;&amp;#039;Thunder&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | Electric || Damaging || 120 || 70% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || Mimic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Bide || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Thunder Wave || class=&amp;quot;electricbg&amp;quot; | Electric || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || Substitute || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| HM03 || &amp;#039;&amp;#039;&amp;#039;Surf&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 95 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || Flash || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 70% || 20&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lanturn&amp;#039;s Moves ==&lt;br /&gt;
&lt;br /&gt;
== Level-up learnset ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ Level Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | Level !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| 1 || &amp;#039;&amp;#039;&amp;#039;Bubble&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 20 || 100% || 30&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Thunder Wave || class=&amp;quot;electricbg&amp;quot; | Electric || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Supersonic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 55% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 13 || &amp;#039;&amp;#039;&amp;#039;Flail&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 1 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| 17 || &amp;#039;&amp;#039;&amp;#039;Water Gun&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 40 || 100% || 25&lt;br /&gt;
|-&lt;br /&gt;
| 25 || &amp;#039;&amp;#039;&amp;#039;Spark&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | Electric || Damaging || 65 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 33 || Confuse Ray || class=&amp;quot;ghostbg&amp;quot; | Ghost || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| 45 || &amp;#039;&amp;#039;&amp;#039;Take Down&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 90 || 85% || 20&lt;br /&gt;
|-&lt;br /&gt;
| 53 || &amp;#039;&amp;#039;&amp;#039;Hydro Pump&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 120 || 80% || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TM/HM learnset ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;learnset&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+ TM Learnset&lt;br /&gt;
|-&lt;br /&gt;
! class=&amp;quot;learnset-header&amp;quot; | TM !! Move !! Type !! Category !! Power !! Acc. !! PP&lt;br /&gt;
|-&lt;br /&gt;
| TM06 || Toxic || class=&amp;quot;poisonbg&amp;quot; | Poison || Status || 0 || 85% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM09 || &amp;#039;&amp;#039;&amp;#039;Take Down&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 90 || 85% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM10 || &amp;#039;&amp;#039;&amp;#039;Double Edge&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 100 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM12 || &amp;#039;&amp;#039;&amp;#039;Water Gun&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 40 || 100% || 25&lt;br /&gt;
|-&lt;br /&gt;
| TM13 || &amp;#039;&amp;#039;&amp;#039;Ice Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | Ice || Damaging || 95 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM14 || &amp;#039;&amp;#039;&amp;#039;Blizzard&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;icebg&amp;quot; | Ice || Damaging || 120 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM15 || &amp;#039;&amp;#039;&amp;#039;Hyper Beam&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 150 || 90% || 5&lt;br /&gt;
|-&lt;br /&gt;
| TM20 || &amp;#039;&amp;#039;&amp;#039;Rage&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;normalbg&amp;quot; | Normal || Damaging || 20 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM24 || &amp;#039;&amp;#039;&amp;#039;Thunderbolt&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | Electric || Damaging || 95 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM25 || &amp;#039;&amp;#039;&amp;#039;Thunder&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;electricbg&amp;quot; | Electric || Damaging || 120 || 70% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM31 || Mimic || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM32 || Double Team || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| TM34 || Bide || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM44 || Rest || class=&amp;quot;psychicbg&amp;quot; | Psychic || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| TM45 || Thunder Wave || class=&amp;quot;electricbg&amp;quot; | Electric || Status || 0 || 100% || 20&lt;br /&gt;
|-&lt;br /&gt;
| TM50 || Substitute || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 100% || 10&lt;br /&gt;
|-&lt;br /&gt;
| HM03 || &amp;#039;&amp;#039;&amp;#039;Surf&amp;#039;&amp;#039;&amp;#039; || class=&amp;quot;waterbg&amp;quot; | Water || Damaging || 95 || 100% || 15&lt;br /&gt;
|-&lt;br /&gt;
| HM05 || Flash || class=&amp;quot;normalbg&amp;quot; | Normal || Status || 0 || 70% || 20&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Squidgy</name></author>
	</entry>
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